Video Modeling Research Overview
Children with Autism Spectrum Disorder may have to cope with considerable deficits in social and communication skills and a tendency to exhibit inappropriate behaviors in social situations. Social Skill Builder computer software is built on the principle that children, particularly those with ASD, learn social skills best through video modeling--observing appropriate behaviors on a monitor and, through repetition, learning to model those behaviors in day-to-day, real-life situations.
The science behind the effectiveness of video modeling is strong. In numerous studies, comprising decades of scientific research, video modeling has been shown to be the most effective method for teaching social skills and target behaviors to children with autism.
Target Behaviors and Skills
Research on children with autism has shown that video modeling can be very effective in improving the following skills and target behaviors:
- social interaction behaviors
- academic and functional skills
- communication skills
- daily living skills
- play skills
- social initiations
- perception of emotion
- spontaneous requesting
- perspective taking
Video modeling can teach target behaviors very quickly compared to other methods, and the behavior is said to be "generalized," (i.e., the child is able to exhibit the behavior in real-life situations that are similar to the research scenario). At the same time, video modeling has been proven to decrease certain problem behaviors, including aggression, tantrums and other off-task activities.
Why Does Video Modeling Work?
There are several key characteristics of children with autism that favor the use of video modeling over other learning techniques. A study entitled Video Modeling: Why Does It Work for Children with Autism? (Corbett & Abdullah, 2005) lists these key characteristics:
- over-selective attention (making them very prone to distraction)
- restricted field of focus
- preference for visual stimuli and visually cued instruction
- avoidance of face-to-face interactions
- ability to process visual information more readily than verbal information
Because they can be replayed over and over as needed without additional cost, videos have been in use as a teaching tool almost since the advent of motion picture technology. The same entertainment appeal that videos hold for mainstream children applies also to autistic children--only much more so. Since children with autism respond more readily to visual cues, videos and television have a more powerful effect on them. Videos are more motivating and provide more positive reinforcement to autistic children.
Below is a partial list of research studies culled from academic journals and other sources, showing how video modeling has been used to teach children with autism a range of positive behaviors and social skills. Following that list are the abstracts for each study.
Research Studies Demonstrating the Effectiveness of Video Modeling
(Partial Listing)Bellini, S., Akullian, J., & Hopf, A. (2007). Increasing Social Engagement in Young Children with Autism Spectrum Disorders Using Video Self-Modeling. School Psychology Review: Volume 36, Issue No. 1.
Charlop-Christy, M.H., & Daneshvar, S. (2003). Using Video Modeling to Teach Perspective Taking to Children with Autism. Journal of Positive Behavior Interventions: Volume 5, Issue No. 1, pp. 12-21.
Charlop-Christy, M.H., Le, L., & Freeman, K.A. (2000). A Comparison of Video Modeling with In Vivo Modeling for Teaching Children with Autism. Journal of Autism and Developmental Disorders: Volume 30, Issue No. 6, pp. 537-552.
Corbett, B.A. (2003). Video Modeling: A Window into the World of Autism. The Behavior Analyst Today: Volume 4, Issue No. 3.
Corbett, B.A. & Abdullah, M. (2005) Video Modeling: Why Does It Work for Children with Autism? Journal of Early and Intensive Behavior Intervention: Volume 2, Issue No. 1, pp. 2-8.
D'Ateno, P., Mangiapanello, K., & Taylor, B. A. (2003). Using Video Modeling to Teach Complex Play Sequences to a Preschooler with Autism. Journal of Positive Behavior Interventions: Volume 5, Issue No. 1, pp. 5-11.
Goldsmith, T.R. & LeBlanc, L.A. (2004) Use of Technology in Interventions for Children with Autism. Journal of Early and Intensive Behavioral Intervention:Volume 1, Issue No. 2, pp. 166-178.
Hine, J.F. & Wolery, M. (2006). Using Point-of-View Video Modeling to Teach Play to Preschoolers with Autism. Topics in Early Childhood Special Education: Volume 26, Issue No. 2, pp. 83–93.
Smith, C., Williamson, R. & Siegel-Robertson, J. (2005). Implementing Technology to Teach Social Skills to Students with Multiple High-Incidence Disabilities. Unpublished University of Memphis research study, 11 pp.
Wert, B. Y., & Neisworth, J. T. (2003). Effects of Video Self-Modeling on Spontaneous Requesting in Children with Autism. Journal of Positive Behavior Interventions: Volume 5, Issue No. 1, pp. 30-34.
Williams, C., Wright, B., Callaghan, G., & Coughlan, B. (2002). Do Children with Autism Learn to Read More Readily by Computer Assisted Instruction or Traditional Book Methods? Journal of Autism and Developmental Disabilities, Volume 6, pp. 71-91.
Research Study Abstracts (Listed by Name of Primary Author)
Increasing Social
Engagement in Young Children with Autism Spectrum Disorders Using Video Self-Modeling (Bellini, et al., 2007)
An emerging body of research
demonstrates the effectiveness of video self-modeling (VSM) in addressing social,
communication, and behavioral functioning of children with autism spectrum disorders.
The primary purpose of this study was to examine the benefits of a VSM intervention
in increasing the social engagement of young children with autism spectrum disorders.
The study expands previous research on VSM by measuring social interactions with
same-aged peers in a natural setting rather than with adults in a controlled
clinical setting. Intervention and maintenance effects were measured in addition
to the social validity of the VSM procedure. The results of the VSM intervention
are provided, and implications for practice and future research are discussed.
Using Video Modeling to Teach Perspective Taking to Children with
Autism (Charlop-Christy, et al., 2003)
Perspective taking refers to the ability to determine mental states
of others in order to explain or predict behavior. In typically developing
children, this
skill appears around age 4 years (Baron-Cohen, Leslie, & Frith,
1985), but it is delayed or absent in children with autism. In the present study,
video modeling was used to teach perspective taking to three children with autism.
A multiple-baseline design across children and within child across tasks was
used to assess learning. Generalization across untrained similar stimuli was
also assessed. Video modeling was a fast and effective tool for teaching perspective-taking
tasks to children with autism, resulting in both stimulus and response generalization.
These results concurred with previous research that perspective taking can be
taught. Unlike other studies, however, wider ranges of generalization were found.
A Comparison of Video Modeling with In Vivo Modeling for Teaching Children
with Autism (Charlop-Christy, et al., 2000)
The present study was designed to compare the effectiveness of video modeling
with in vivo modeling for teaching developmental skills to children with autism.
A multiple baseline design across five children and within child across the two
modeling conditions (video and in vivo) and across tasks was used. Each child
was presented two similar tasks from his or her curriculum; one task was used
for the video condition, while the other was used for the in vivo condition.
Video modeling consisted of each child watching a videotape of models performing
the target behavior, whereas in vivo modeling consisted of the children observing
live models perform the target behavior. After the observations, children were
tested for acquisition and generalization of target behaviors. Results suggest
that video modeling led to faster acquisition of tasks than in vivo modeling
and was effective in promoting generalization. Results are discussed in terms
of video modeling's motivating and attention maintaining qualities.
Video Modeling: A Window into the World of Autism (Corbett, 2003)
Video modeling is a well-validated behavioral intervention documented in the
behavioral sciences. The methodology appears particularly beneficial for children
with autism. The underlying theoretical explanations are posited and discussed.
A single case study is presented using video modeling to improve the perception
of emotion in a child with autism and mild mental retardation. The subject was
shown a series of video tapes of typically developing children engaged in a variety
of play and social scenarios showing four basic emotions: happy, sad, angry and
afraid. The preliminary results, based on behavioral and neuropsychological data,
demonstrated video modeling to be an efficacious intervention for the attainment
and generalization of emotion perception. The acquisition of skills using video
modeling is often very rapid compared to other methods of intervention and requires
limited time and personal resources to implement. The skill is then maintained
with careful behavioral programming, which includes stable attainment of mastery
and built-in generalization conditions (e.g., multiple exemplars). Further, video
modeling appears to be particularly useful in eliciting generalized responses
across behaviors and stimuli that is corroborated by improvement on neuropsychological
instruments. Implications for current and future research are discussed.
Video
Modeling: Why Does It Work for Children with Autism? (Corbett, et al.,
2005)
Video modeling is a well-validated intervention documented in the behavioral
sciences. It has been used to target a variety of behaviors across many areas
of functioning including language, social behavior, play, academics and adaptive
skills. The methodology appears particularly efficacious for children with autism.
In this review of research applications of video modeling, we explore several
plausible explanations that contribute to the unique benefits of television/video
methodology. We discuss the specific characteristics of autism that may provide
a rationale for using visually cued instruction that restricts the field of focus
while not imposing too much demand on social attention or interaction. The unique
aspects of video presentation are presented within a social learning context
(Bandura, 1977, 1986). We also discuss additional explanations pertaining to
the features video offers, such a restricted field of focus, repetitive presentation
of models and situations, and a context that is typically associated with recreation
and is thus viewed with greater receptivity and motivation.
Using Video Modeling
to Teach Complex Play Sequences to a Preschooler with Autism (D’Ateno,
et al., 2003)
The identification of efficient teaching procedures to address
deficits in imaginative play skills, which are commonly seen in children with
autism, is a challenge for professionals who are designing treatment programs.
In the present study, video modeling was used to teach play skills to a preschool
child with autism. Videotaped play sequences included both verbal and motor responses.
A multiple-baseline procedure across three response categories (having a tea
party, shopping, and baking) was implemented to demonstrate experimental control.
No experimenter-implemented reinforcement or correction procedures were used
during the intervention. Results indicated that the video modeling intervention
led to the rapid acquisition of both verbal and motor responses for all play
sequences. This procedure was shown to be an efficient technique for teaching
relatively long sequences of responses in relatively few teaching sessions in
the absence of chaining procedures. In addition, the complex sequences of verbal
and motor responses were acquired without the use of error-correction procedures
or explicit experimenter-implemented reinforcement contingencies.
Use of Technology
in Interventions for Children with Autism (Goldsmith, et al.,
2004)
A growing number of studies have investigated diverse applications of technology-based
interventions with children with autism. The purpose of this paper is to review
the growing empirical support for the efficacy of technology-based interventions
with children with autism and to recommend future directions for research. This
review will focus on five examples of technology introduced as a temporary instructional
aid to be removed once the goal of behavior change has been met: (a) tactile
and auditory prompting devices, (b) video-based instruction and feedback, (c)
computer-aided instruction, (d) virtual reality, and (e) robotics. Future directions
for research and practice with each technology are discussed.
Using Point-of-View Video Modeling to Teach Play to Preschoolers
with Autism (Hine, et al., 2006)
This study evaluated the effectiveness
of point-of-view video modeling in teaching selected toy-play skills to
two preschoolers with
autism. This type of modeling involved the experimenters carrying or holding
the video camera at eye level (from the child’s perspective) and without recording
models (persons) to show the environment as a child would see it when he or she
was performing the targeted skills. The researchers used a multiple-probe design
across two children and two behaviors to evaluate the effect of the point-of-view
modeling on the children’s acquisition and maintenance of play actions. They
used generalization probes to assess the degree to which the participants used
the new skills across novel toys and during classroom activities. The results
indicated that point-of-view modeling was an effective tool for teaching toy-play
actions to preschoolers with autism. The authors discuss the extension of current
video modeling research and implications for home and school interventions.
Effects
of Video Modeling and Video Feedback on Peer-Directed Social Language Skills
of a Child with Autism (Maione, et al., 2006)
Identifying practical strategies
for teaching children with autism to use social language with their peers is
a challenge for professionals designing treatment programs. The purpose of this
multiple baseline study was to assess the effectiveness of video modeling and
video feedback for teaching a child with autism to use social language with typical
peers during play. Video modeling was effective in increasing social language
in two of the three activities. Video feedback and prompting were required in
the third activity to effect a stable rate of increased social language. Unscripted
verbalizations predominated across all three activities, as did initiations.
The results are discussed with reference to previous research, future directions,
and implications for practice.
Implementing Technology to Teach Social Skills
to Students with Multiple High-Incidence
Disabilities (Smith, et al., 2005)
The purpose of this study was to determine
if the use of computer assisted instruction used along with direct instruction
and role-playing would help improve the student’s
social skills. First, the BASC-2 assessment was administered to determine the
deficient social skills in the participants. Next, the results of this assessment
were used to develop a series of lesson plans geared towards improving those
social skills deficits. The next step included collecting baseline data on social
behaviors that impacted the participants’ learning. These behaviors were chosen
based upon results of teacher observations. Then, participants completed a 5
week series of social skills classes and engaged in the computer software program
School Rules, Volumes I & II to help in learning and improving social
skills. The results from the first study from the participation in the social
skills
instruction classes and the engagement in the social skills software School
Rules showed improvement in the observed behaviors of three of the five
students.
Effects
of Video Self-Modeling on Spontaneous Requesting in Children with Autism (Wert,
et al., 2003)
Video self-modeling (VSM) is a promising intervention to
teach new skills and improve the use of existing skills in young children with
autism. VSM includes observation and imitation of one’s
self on videotape that records specific desirable child behaviors. The purpose
of this study was to test the effectiveness of VSM for training young children
with autism to make spontaneous requests in school settings. Four young children
with autism participated. Experimental control was demonstrated using a multiple-baseline
design across participants. Introduction of VSM led to a large increase in requesting
behavior in all four children. VSM was effective in causing an increase in spontaneous
requesting in young children with autism.
Do children with autism learn to read
more readily by computer assisted instruction or traditional book methods? (Williams,
et al., 2002)
The study evaluates the progress of eight children aged 3-5 years
with autism attending a specialist
teaching unit in their development of reading skills in two conditions: computer
instructed learning and book based learning. The authors developed a direct
observation schedule to monitor autistic behaviours using computerized techniques.
The children
were matched by age, severity of autistic symptomatology and number of spoken
words. They were initially randomly allocated to the computer or book condition
and crossed over at 10 weeks. All of the children spent more time on task in
the computer condition than in the book condition. By the end of the study
after computer assisted learning, five of the eight children could reliably
identify
at least three words. It was found that children with autism spent more time
on reading material when they accessed it through a computer and were less
resistant to its use.

